Major Updates ASAP, big giveaway

Hello everyone, I just wanted to let y’all know I’m making a push to get major updates out starting within a week, just in time for Steam’s Summer Sale.

Things may get... a little weird.
Things may get… a little weird.

My main focus of development right now is cleaning up the menus and input systems. We used NGUI originally and it was great, but I’m switching to native Unity UI. The plan is to go minimal, tweak the flow of the game to more seamlessly move from intro to levels to credits. We’ve discussed world maps and such, but the thing that’s been stuck in my head has been this sort of abstract character transitioning mode and chapter selection. It’s hard to explain in brief, so I’ll work on it some and just show you, let you play with it.

Another focus is on multiplayer. It’s interesting actually, because I basically started out making multiplayer games but for the past few years it’s been all singleplayer. The concepts are quite unique in part, standard in other ways; asymmetrical in part, symmetrical where needed for balance.

One multiplayer mode depends on another mode, Dillo Mode, where you get to play as an armadillo rolling around, flying through the air, smashing cowboys and whatnot. This is something I’m extremely excited for and really proud of, so I can’t wait to release it. “It’s a game changer!”

Then another ongoing area of focus is adding more chapters, starting with this train robbery and the family massacre. The train gameplay has changed a few times, but I think it’s at a pretty good place now. With RLR being Early Access, it’s important to figure out whether these modes are set in stone or if they can evolve. I’m thinking evolve…

Also, check out this big 10,000 copy giveaway at Steam Gifts:


Now Available on Steam

Rescue Love Revenge is available for purchase on Steam Early Access and a free demo is also available. New chapters are coming soon plus a level editor integrated with Steam Workshop as well as multiplayer from local to online, among other additions incoming. Launch week has a 20% discount, knocking the price all the way down to $3.99! You say free 99?! No, but the demo’s free!

RLR was developed by Hatchlight and is published by Rich Pine.


SteamWorks and stuff

I’ve been integrating SteamWorks.NET into RLR for the Steam push.

Collectin them RLR playtime minutes
Collectin them RLR playtime minutes

Speaking of Unity plugins and assets, I’ve been working on controller input so you’re not restricted to mouse+keyboard or touchscreen, and this Rewired asset seems promising so far rather than using vanilla Unity input. I’m also using this MapMagic asset to create a 3D version of RLR’s 2D levels…that asset is really impressive.