Major Updates ASAP, big giveaway

Hello everyone, I just wanted to let y’all know I’m making a push to get major updates out starting within a week, just in time for Steam’s Summer Sale.

Things may get... a little weird.
Things may get… a little weird.

My main focus of development right now is cleaning up the menus and input systems. We used NGUI originally and it was great, but I’m switching to native Unity UI. The plan is to go minimal, tweak the flow of the game to more seamlessly move from intro to levels to credits. We’ve discussed world maps and such, but the thing that’s been stuck in my head has been this sort of abstract character transitioning mode and chapter selection. It’s hard to explain in brief, so I’ll work on it some and just show you, let you play with it.

Another focus is on multiplayer. It’s interesting actually, because I basically started out making multiplayer games but for the past few years it’s been all singleplayer. The¬†concepts are quite unique in part, standard in other ways; asymmetrical in part, symmetrical where needed for balance.

One multiplayer mode depends on another mode, Dillo Mode, where you get to play as an armadillo rolling around, flying through the air, smashing cowboys and whatnot. This is something I’m extremely excited for and really proud of, so I can’t wait to release it. “It’s a game changer!”

Then another ongoing area of focus is adding more chapters, starting with this train robbery and the family massacre. The train gameplay has changed a few times, but I think it’s at a pretty good place now. With RLR being Early Access, it’s important to figure out whether these modes are set in stone or if they can evolve. I’m thinking evolve…

Also, check out this big 10,000 copy giveaway at Steam Gifts:

Jon

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